There have been very few games in recent memory that I have looked forward to as much as Devil May Cry 5. For years, there existed only rumours and circumstantial evidence. The creation of Devil May Cry 4 Special Edition, porting Devil May Cry HD Collection to Xbox One/PS4/PC, Johnny Yong Bosch and Reuben Langon doing mocap for an unspecified game… was Devil May Cry 5 really happening?
Hideaki Itsuno teased his new project a few times on Twitter but there was no way of knowing exactly what this project was. It wasn’t until E3 2018, where the game was officially announced alongside a trailer during Microsoft’s press conference. I didn’t even get into Devil May Cry until the fall of 2014, when I played through Devil May Cry 3 on my University roommate’s PS2. I had played Bayonetta 1 & 2 before (as well as MGR) and had heard good things about DMC but that was the extent of it. Not too long after, Devil May Cry 4 Special Edition was released. And despite its shortcomings, I found it was generally better than Devil May Cry 3.
After 5 years of wanting a brand new Devil May Cry game, my wish is finally about to come true. Devil May Cry 5 is going to be the first true release in the series since 2008. While I am trying to keep my distance from a lot of Devil May Cry 5 trailers and announcements for the sake of having a mostly blind first playthrough, there are some things that I simply can’t ignore.
Enter this short documentary which can be found on Youtube. It is worth noting that half of the documentary is focused on the Resident Evil 2 Remake. I am not a fan of Resident Evil (or horror games in general), but I found the parts about Resident Evil 2 both interesting and fun to watch.
However, the bulk of my enjoyment came from the Devil May Cry portions. I love listening to Hideaki Itsuno discuss his views on games and game design. I also enjoyed listening to him talk about stories from the past and the types of things he does presently that help him to make Devil May Cry 5 become as good as it can be.
Right at the beginning, Itsuno states that he tells his team that if the player gets upset with the game then the game was not made properly. It’s moments like these from the documentary that spoke to me on a personal level. I have a lot of beliefs about the medium of video games and I feel very passionately about these beliefs. One of my beliefs is exactly as Itsuno states: if the player dies and gets angry at the game, it is the game’s fault and not the player’s fault. Why? Because a good game makes the player feel like they are the one responsible for dying.
Itsuno seems to be a very focused and passionate video game director. An individual who understands what a game is SUPPOSED to be. An individual who understands video games not as an extension of cinema, but as its own medium that needs to take advantage of its merits. Devil May Cry is one of the best examples of video games as an art form. Watching Itsuno discuss his own ideas of what games should be as well as discussing the general attitude at Capcom gives me hope for the industry. Hope for a future in gaming where things such as combat systems, enemy designs, fluid movement, and depth of player interactions with the environment are prioritized over 6 hours of cutscenes with bland and forgettable combat.
If you like the Devil May Cry series, Resident Evil series, or both, this is a highly recommended documentary. Even if you are not a fan of either, but are interested in a behind-the-scenes look with some of the best game designers working today, this is the video for you. Either way, this is an excellent look at the people of Capcom and their journey’s to make the best game that they can possibly make. Less than 50 hours until Devil May Cry 5 officially releases. And it will be the longest couple of days of my life.
8/10 – Great