Deacon “I am cool because I ride a motor bike” St. John looks for his long lost wife Sarah “Promise to ride me as much as you ride your bike” St. John (née Whitaker) after a global pandemic two years earlier turned almost everyone into zombies (or as this game calls them, “Freakers”). Believing Sarah to be dead after her refugee camp was overrun by zombies, Deacon soon learns that she may be alive.
The formula for this game can be expressed as such:
Red Dead Redemption + The Last of Us + Ride to Hell: Retribution = Days Gone.
It’s like Rockstar Games decided to make an open-world zombie game in their signature style (and being heavily influenced by The Last of Us), but their development team was half as talented… and they were given half the time that they usually have. And they forgot to hire a real writer so they had Tom from the Accounting Department write it… during tax season, when he was too busy to really get anything done.
Broken and repetitive game-play, clunky controls, trash combat systems (melee and ranged), awful writing and voice-acting, some of the stupidest AI that I have seen in years, numerous bugs and glitches (including buggy and ridiculous looking animations), absurd load times (it takes almost 3 ENTIRE MINUTES from the time that I launch the game to the time that I gain control over my character; long loading screens run rampant throughout the course of the game), significant performance issues and frame-rate drops (it is already locked at 30fps FFS), objects and textures popping in and out of existence, and I could go on and on because I have nothing but complaints about this game (the only remotely good thing I have to say about it is that Sarah is a much better character than almost everyone else in the game (but that isn’t even really a compliment because the competition is absent)).
Basically, it has more in common with Ride to Hell: Retribution than it does with Red Dead Redemption.
But at least Ride to Hell: Retribution is an amazing case study in game development gone wrong. And it’s (kinda) fun in a “so-bad-it’s-good” kind of way.
Days Gone has nothing.
0/10 – Trash